Mobile Augmented Reality Market, June 2021 Report On Size 2021 Share, Growth By Top Company, Business Opportunity, Regional Analysis, Application, Driver, Trends and Forecasts By 2030

In a recently published report, Mobile Augmented Reality Market report for till 2030. The report further now discusses; the various strategies to be adopted or being adopted by the business players across the globe at various levels in the value chain. In view of the global economic slowdown, we further estimated that China, India, Japan and South Korea to recover fastest amongst all the countries in the Asian market. Germany, France, Italy, Spain to take the worst hit and this hit is expected to regain 25% by the end of 2021- Positive Growth in the economic demand and supply.

U S Market recovers fast; In a release on May 4th 2021, the U.S. Bureau and Economic Analysis and U.S. Census Bureau mention the recovery in the U.S. International trade in March 2021. Exports in the country reached $200 billion, up by $12.4 billion in Feb 2021. Following the continuous incremental trend, imports tallied at $274.5 billion, picked up by $16.4 billion in Feb 2021. However, as COVID19 still haunts the economies across the globe, year-over-year (y-o-y) average exports in the U.S. declined by $7.0 billion from March 2020 till March 2021 whilst imports increased by $20.7 billion during the same time. This definitely shows how the market is trying to recover back and this will have a direct impact on the Healthcare/ICT/Chemical industries, creating a huge demand for Mobile Augmented Reality Market products.

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Moreover, increase in ICT spending around the globe for hardware, software, services, new technologies and telecom among others is also anticipated to contribute to the growth of the market in the coming years. The spending on new technologies recorded around USD 0.6 million in 2018 and is further estimated to reach close to USD 1.3 million by 2023. The total ICT spending around the globe further recorded close to USD 5 million in 2019 and is further.

Decline in prices of hardware components, increasing demand for smartphones and tablets and increase in the demand for AR apps in the E-Commerce sector are driving the growth of the market over the forecast period. According to pew research centre, in 2014 about a quarter of individuals in developing countries owns a smartphone and by 2017 that share has risen to 42%, among advanced economies 72% of total individuals owns a smartphone. Thus, growing smartphone ownership rate across the globe is expected to drive the market growth.

The report on global Mobile Augmented Reality market includes Component, Application and Vertical segments. Component segment is further segmented into Hardware Component and Software Component. Application segment is further divided into Smartphones, Tablets, Personal Digital Assistants (PDAs)/Handheld Game Consoles, Smart Glasses and Wearables and vertical segment is categorized into Consumer Vertical, Aerospace & Defense, Medical, Commercial and Industrial. The commercial vertical holds the largest share of the mobile augmented reality market, followed by the consumer vertical.

In the statistics by Eurostat, the total value of the ICT sector including manufacturing and services of ICT in Europe, was estimated to be more than EUR 475 billion in the year 2017. Out of these, the ICT services sector accounted for the largest share. Moreover, the ICT services sector is predicted to be ten times larger than that of ICT manufacturing. On the other hand, the ICT services consist of computer programming, consultancy and related activities, along with telecommunication activities, out of which the former held about 49.1% share while the latter held around 30.3% share in the year 2017. These factors are estimated to impact positively towards the growth of the market in the next few years. According to the statistics by GSMA Intelligence, total cellular connections worldwide as of May 2020 was recorded to 10,18 billion.

As per the Eurostat, the total value of the ICT sector in Europe, including the ICT manufacturing and ICT services, was estimated to be more than EUR 475 billion in 2017. In this sector, the ICT services account for the major share as it is predicted to be ten times larger than the share held by ICT manufacturing. ICT services consist of computer programming, consultancy and related activities which held about 49.1% share while the telecommunications activities held around 30.3% share in the segment in 2017. These factors are estimated to impact the market growth in a positive manner in the next few years.

The regional analysis of Global Automotive Seats Market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America and Rest of the World. Asia Pacific is the leading market region for global Mobile Augmented Reality market in terms of market revenue share. Factors such as Increasing urbanization, economic developments, high demand for tablets and smartphones are driving the growth of Asia Pacific Mobile Augmented Reality market. Mobile Augmented Reality market

The leading market players mainly include-
*Google Inc.
*Qualcomm Inc.
*Microsoft Corporation
*Infinity Augmented Reality Inc.
*Samsung Electronics Co. Ltd.
*Blippar.Com Ltd.
*Daqri Llc
*Wikitude GmbH
*Metaio GmbH
*Catchoom Technologies
*Atheer Inc.
*Aurasma

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

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By Component:
*Hardware Component
o 3d Camera
o Sensor
*Accelerometer
*Gyroscope
*Magnetometer
*Global Positioning System (GPS)
*Proximity Sensor
o Semiconductor Component
*Controller/Processor
*Integrated Circuit
o Display
*Software Component

By Application:
*Smartphones
*Tablets
*Personal Digital Assistants (PDAs)/Handheld Game Consoles
*Smart Glasses and Wearables

By Vertical:
*Consumer Vertical
*Gaming
*Sports and Entertainment
*Aerospace & Defense
*Medical
*Commercial
*Tourism and Sightseeing
*E-Learning
*E-Commerce and Marketing
*Industrial
*Enterprise Solutions
*Architecture and Building Design (BIM)
*Geospatial Mining
*Automotive

By Regions:
*North America
*U.S.
*Canada
*Europe
*UK
*Germany
*Asia Pacific
*China
*India
*Japan
*Latin America
*Brazil
*Mexico
*Rest of the World

Furthermore, years considered for the study are as follows:

Historical year – 2015, 2016
Base year – 2017
Forecast period – 2018 to 2025

Target Audience of the Global Automotive Seats Market in Market Study:

*Key Consulting Companies & Advisors
*Large, medium-sized, and small enterprises
*Venture capitalists
*Value-Added Resellers (VARs)
*Third-party knowledge providers
*Investment bankers
*Investors

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TABLE OF CONTENTS
Chapter 1. Market Definition and Scope
1.1. Research Objective
1.2. Market Definition
1.3. Scope of The Study
1.4. Years Considered for The Study
1.5. Currency Conversion Rates
1.6. Report Limitation
Chapter 2. Research Methodology
2.1. Research Process
2.1.1. Data Mining
2.1.2. Analysis
2.1.3. Market Estimation
2.1.4. Validation
2.1.5. Publishing
2.2. Research Assumption
Chapter 3. Executive Summary
3.1. Global & Segmental Market Estimates & Forecasts, 2015-2025 (USD Billion)
3.2. Key Trends
Chapter 4. Global Mobile Augmented Reality Market Dynamics
4.1. Growth Prospects
4.1.1. Drivers
4.1.2. Restraints
4.1.3. Opportunities
4.2. Industry Analysis
4.2.1. Porter’s 5 Force Model
4.2.2. PEST Analysis
4.2.3. Value Chain Analysis
4.3. Analyst Recommendation & Conclusion
Chapter 5. Global Mobile Augmented Reality Market, By Component
5.1. Market Snapshot
5.2. Market Performance – Potential Model
5.3. Global Mobile Augmented Reality Market, Sub Segment Analysis
5.3.1. Hardware Component
5.3.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
5.3.1.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
5.3.1.3. Market sub-segmentation
5.3.1.3.1. 3d Camera
5.3.1.3.2. Sensor Gyroscope
5.3.1.3.2.1. Accelerometer
5.3.1.3.2.2. Gyroscope
5.3.1.3.2.3. Magnetometer
5.3.1.3.2.4. Global Positioning System (GPS)
5.3.1.3.2.5. Proximity Sensor
5.3.1.3.3. Semiconductor Component
5.3.1.3.3.1. Controller/Processor
5.3.1.3.3.2. Integrated Circuit
5.3.2. Software Component
5.3.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
5.3.2.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
Chapter 6. Global Mobile Augmented Reality Market, By Application
6.1. Market Snapshot
6.2. Market Performance – Potential Model
6.3. Global Mobile Augmented Reality Market, Sub Segment Analysis
6.3.1. Smartphones
6.3.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.3.1.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
6.3.2. Tablets

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